<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>A Decade of Jank - Live in Fort Langley Devlog - itch.io</title><link>https://xcvg.itch.io/guildford</link><item><guid>https://xcvg.itch.io/guildford/devlog/1675227/looking-back-on-a-decade-of-jank-the-whole-decade</guid><title>Looking back on a decade of jank (the whole decade)</title><link>https://xcvg.itch.io/guildford/devlog/1675227/looking-back-on-a-decade-of-jank-the-whole-decade</link><pubDate>Fri, 25 Sep 2026 05:30:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As promised, here&#039;s a look back upon the past decade and everything I’ve made for SBIG Jam. If you’re not particularly interested in my somewhat self-aggrandizing game-by-game trip down memory lan...</p>]]></description></item><item><guid>https://xcvg.itch.io/guildford/devlog/1640551/looking-back-on-a-decade-of-jank-the-game</guid><title>Looking back on A Decade of Jank (the game)</title><link>https://xcvg.itch.io/guildford/devlog/1640551/looking-back-on-a-decade-of-jank-the-game</link><pubDate>Thu, 27 Aug 2026 05:18:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This has been a tough devlog to write. Maybe I should have known that going in, but it kind of caught me by surprise. It’s been a struggle to remain focused on ADoJ itself, because it’s so tied in...</p>]]></description></item></channel></rss>