A downloadable game for Windows

By The Meridiem Gleam (formerly Project Daybreak) is the third mainline game in the Outliers and Outsiders (Magical Girl Gina) series. It follows on from the previous entries, starting right where The Crystal Tower left off, and closes out the first arc or phase of the series.

Save the world with Magical Girl Gina and friends in her third (maybe fourth) game, with action-packed first-person shooting (and magic...ing), varied and detailed environments, visual novel style dialogue and even genre-shifting minigame sequences!

After getting a lot of unwanted attention saving a Christmas party from terrorists (or possibly just common thieves), Gina and her companions are recruited into a special task force and sent around the world to fight monsters on hostile territory. But it's not just Shades that are a threat, and if they're doing this, then other magical girls might be too...

Although not submitted to any of the Magical Girl Game Jams, it was conceived with MGGJ9 in mind, along with the theme of Identity: Friend or Foe. An early build was submitted to the Magical Girls FOREVER Continue-It Jam, and the final build to its sequel.


Download

Download
1.2.0 Initial Release (Win64) 183 MB

Install instructions

Unzip the downloaded file and run bigteamheavies.exe

Development log

Comments

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oh yeah I forgot I played half of this already... was fun.

Bugs: 

Jungle mission I went backward and got stuck in the water after wandering the map. Should probably block the back route.

Sakura blocked the hallway to the end part of the museum guy rescue, could not get past her, had to reload.

Not really a bug, but probably good to add an auto save point after the museum shootout and the truck ride. 

Nice cliffhanger there at the end ... Vestiges, Is that a Vox Machina ref? 

Russian Weiss is totally a double agent, just saying =}

Thanks for playing!

It shouldn't be possible to end up in the water at any point in the Jungle mission, so there's definitely a missing invisible wall somewhere.

It's possible to kick Sakura out of the way. Usually. IIRC that level ends once the bad guys are dead, though, even if you can't make it to the end.

There actually is supposed to be a save point between the museum and the forest, so that is a bug/oversight.

Not a Vox Machina reference, just named by scrolling through synonyms until I found one suitably foreboding and fantasy-sounding. I suspect their process was similar.

Katya is a character that I wanted to do so much more with. She's the hero of another story, but in the end it was reduced to a brief appearance in the final level and two brief dialogues.