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RiftBreak

RiftBreak

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Devlog

  • Postmortem Addendum: (GZ)Doom and Gloom
    July 12, 2020 by XCVG
    So, I mentioned GZDoom in passing in some of the previous devlogs, and I also talked about why I went with three gameplay segments. Something that I meant to talk about that somehow completely slippe... Continue reading
  • Postmortem Part 4: Looking backwards and forwards
    July 07, 2020 by XCVG
    1
    Time for a few loose thoughts to wrap this up. There are always things I wish I’d done better or managed to get in. I did talk about this a bit in the first section and I think it makes sense to com... Continue reading
  • Postmortem Part 3: Make ALL the games!
    July 07, 2020 by XCVG
    RiftBreak took fourth place in SBIG Jam 2020! Given the huge pool of quality entries, I think that’s a great result. Once again, many thanks to Ned Reid (Znedd1) for running the jam, itch.io for hos... Continue reading
  • Postmortem Part 2: Getting It Together
    July 06, 2020 by XCVG
    1
    I went all-in on splitting RiftBreak into independent components. Not only is each gameplay segment separate, but also the main menu, game over screen, error handler (I’ll get into that later), and... Continue reading
  • Postmortem Part 1: A (Bad) Idea
    July 03, 2020 by XCVG
    1
    So, another year (plus or minus a few months) and another SBIG Jam. It was a ton of fun, albeit also stressful as any game jam is for me, but now the submissions are in, the votes are being cast, and... Continue reading
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