Of Sunk Costs and Shifting Priorities


It's official: Firefighter VR+Touch is on a break.

The long and short of it is that I just can't get motivated to work on it. Part of it is the lack of response I'm getting on it, part of it is my own dissatisfaction with it, and part of it is just new and shiny things I want to do instead. I feel bogged down whenever I try to work on Firefighter VR+Touch, there are other projects I want to take a shot at, and there's only so much time in a day.

I figure there's no point dragging it out, and I figure there's no point lying about it.

There are still things I want to add to Firefighter VR+Touch. In retrospect, I probably released it too early, but I really wanted to get it out the door for a myriad of reasons. I'll probably come back to this game sooner or later, and when I do, I'll post another devlog, but for now, consider it at face value.

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