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Firefighter VR+Touch
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Devlog
Support Has Ended
December 20, 2019
by
XCVG
As of December 20, 2019, support for Firefighter VR+Touch has ended. No further updates will be issued, and no support will be provided. It has been removed from the Play Store, and the last released...
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The End Of The Line
November 28, 2019
by
XCVG
With a heavy(ish) heart, I'm setting an official date for end of support: December 20, 2019 . After that date, no further updates will be issued (though keep reading). That's only two years after lau...
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The Final Update
May 03, 2018
by
XCVG
A few months back, I kind of left things up in the air. I said I was taking a break, and as you can see I did. I came back a few weeks ago and decided to add a little bit more and then close the book...
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Of Sunk Costs and Shifting Priorities
February 21, 2018
by
XCVG
It's official: Firefighter VR+Touch is on a break. The long and short of it is that I just can't get motivated to work on it. Part of it is the lack of response I'm getting on it, part of it is my own...
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On Time and Under Budget (mostly)
December 05, 2017
by
XCVG
For the first time ever, it looks like I'm going to make my launch date! Well, okay, I was originally hoping to launch in October, but usually it slips more than this. Just let me have this, okay? In...
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Pivot and Polish: A New Plan
October 28, 2017
by
XCVG
Over the past few weeks, I've seen some other people's games and I've received some feedback on Firefighter VR (yay for networking!). It's been humbling, it's been... honestly, kind of demotivating, i...
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A Brief Update, and Notes on VR
September 27, 2017
by
XCVG
It's been a while since the last update. Life has been busy, and progress on Firefighter VR has been slow. Let me assure you that this project is far from dead. We'll get there, even if it takes a whi...
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Building levels by the numbers, Part V
August 31, 2017
by
XCVG
We're at the end. I've gone through how I design, assemble, and lay out levels, and all that's left is a few notes on detailing and finishing touches. In fact, the Restaurant level is already complete...
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Building levels by the numbers, Part IV
August 24, 2017
by
XCVG
The Restaurant level is almost done at this point, so here's the next chapter in this saga. To recap, so far I've gone over how the level is initially designed, how the architecture is built, how the...
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Building levels by the numbers, Part III
August 21, 2017
by
XCVG
It's been a while since the last entry in this series, and this one will be shorter than usual. I haven't hit any development roadblocks, but I've been pretty busy with other things. It'll also be a l...
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Building levels by the numbers, Part II
July 29, 2017
by
XCVG
So far, every level in Firefighter VR consists of a backdrop mostly made of premade assets, and a handbuilt building where most of the gameplay takes place. This is the planned format for the entire g...
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Building levels by the numbers, Part I
July 19, 2017
by
XCVG
I've just started working on the next level for Firefighter VR, and I thought it would be a great opportunity to kind of show how I go about it. First off, I'd like to preface this by saying that I'm...
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Who we are, where we're coming from, where we're going
July 15, 2017
by
XCVG
No, I'm not k icking off a deep philosophical discussion. I'm going to kick off this devlog by introducing myself and the project, how it got started and where I plan on taking it. I (sort of) know wh...
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